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Travis Tavenner hasn't added a story.
Introduction to the story that drives the development of Kings
Forsaken Men.
"Kings Forsaken Men" takes place in medieval times
during the Holy Crusades. You are a soldier/General
(Single/Multiplayer) who argued against your King and his corrupt
ways, which are influenced by his advisors and their greed. Sworn by
Oath to protect your King, you have been sent on a quest to
"Discover" the truth behind rumors reguarding plots against
the King. Your "adventure" brings you to a small fort which
houses some of the Kings Knights and Loyal Guards. One such guard has
been ordered to escort you to an abandoned mountainside shack where
information reguarding the enemy orginates. When you reach your
destination you are met with a sword point in your back, and a band of
thieves laying in wait. Your struck down, and robbed of your wages,
left for dead you fall into silent darkness.
Your King has forsaken you! The commanding loyalty you had for
your King and your friend has been cast out. Your strong will keeps
grasping for that last bit of light as you summon the strength to
stand. All that drives you now is your unwavering desire for revenge.
As you recover from your wounds in the desolate waste of the old
settlement. You are now ready to begin your plot for vengence and
regain the honor you once had.
Multiplayer (PlaceHolder)
-You will notice in the
beginning that i had mentioned General. I stated this merely for a
placeholder for Cooperative Multiplayer. Rather than being alone you
and your men are sent on the same quest. Now you along with your
surviving soldiers (friends) must work together to exact revenge and
regain your honor.
Gamestyle:
First or Third Person: TPS is being developed
first. First Person is only used in the Explorative demos. (Terrain
Demo)
The game will be played in a Linear Sandbox, Travel,
Explore, and take on the Challenges that come before you. There will
be rich story content and mysterious sense of uncovering the truths
about your Kingdom that you were UnAware of.
The primary focus of this game is the adventure. I will be hand
crafting all of the terrains, they will be rich in detail. I want
players to be sucked into the game. Enjoy the scenery and the story
that goes along with it. There will be plenty of action as you take on
the kings soldiers and his guards.
Enemies:
Thieves
BountyHunters
Kings Soldiers
- Knights/Guards
Random Citizens hoping to collect a bounty.
Mechanics: At this time no crafting is planned but does have a
placeholder should support go smoothly.
Storage system: A chest
will be available at all Smiths to store money and Food/Potion
Water/Beverage. The chest will store your items Globally.
Weapon Enhancement: Due to the games nature i dont want to add
tons of different weapons. So in order to give you that sense of
purpose you will collect various Metallic items on your adventure
which can be used to improve the durability and damage of your weapon
and shield.
Metal:
Metal Fragments
Raw Ore
Old Metal
The worse shape your in will degrade your effectiveness in
battle, so be sure to eat drink and replenish your health.
Health
Hunger
Thirst
Destructable Objects: These will be the main source of your
items you will find them everywhere. Merchats will abandon them and
thiefs and thugs will guard them. You will be able raid store houses
within Outposts. Getting those supplies will not be easy as you must
take on the Kings Men.
Barrels
Crates
By keeping the actual functions of the game minimal i can spend
more time on World Develpment. As mentioned above i am spending
serveral hours a Day Hand Crafting the terrain to envelope the player.
I will continue to upload Screenshots, as progress goes on. If
there is a great desire to see more i will open up the Terrain demo's
to the public.
Terrain demo:
Nothing more than a FP prefab and basic controller to be used to
explore the terrain.
Perks
Highlights
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