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HELIONOX is a movement based deck building strategy board game for 1-4 players. It supports three different game modes:
- Competive
- Cooperative
- Solo
The game time is around 20 minutes per player.
How to Play in Less Than 3-Minutes
What's in the box?
The Deluxe Edition comes with everything for 1-4 players from the orginal base game known as Helionox: The Last Sunset. It also includes a brand new expansion called Mercury Protocol.
Last Sunset and Mercury Protocol Expansion Reward Level includes:
This is the original base game and the Expansion. Recommended for anyone new to the World of Helionox
- 1 Full set of The Last Sunset (everything for 1-4 players)
- 1 Full sized box (approximately - 10"x10"x3")
- 1 Full sized game board (approximately 18"x18")
- 1 Full set of Mercury Protocol Expansion (everything for 1-4 players)
- All Unlocked Stretch Goals
Expansion Only Reward Level includes:
This is the Expansion only. Recommended for anyone who already has the Last Sunset base game.
- 1 Full sized box (approximately - 10"x10"x3")
- 1 Full sized game board (approximately 18"x18")
- 1 Full set of Mercury Protocol Expansion (everything for 1-4 players)
- All Unlocked Stretch Goals
Final component counts may vary slightly in the final version but the numbers will only be higher. Look for over 100 pieces of original art!
"It's Awesome - I absolutely adore it." —Rahdo
"If you've never played Helionox before... I'd seriously consider backing the game. If you have, the expansion gently and smartly adds on some new decisions that take what the game does best and drive it in new and unexpected directions." —Jason, Meeple, Myself, and I
"This game is fantastic."—Tom, Never Bored Gaming
"I really enjoyed it!" —Tom Heath, Slickerdrips
"Helionox is a deceptively deep game. It redefines 'light deckbuilder' by not being as light as it seems on first blush. Plus, Luke Green draws the future like no one else can."—Mike Selinker, Lone Shark Games
The Basics of Game Play
Set in the distant future, players compete for “Influence” by obtaining powerful technology and operatives, overcoming devastating events, and establishing embassies on different worlds. But time is limited! Once the last card of the “Event Deck” is played, the game is over. The player with the most "Influence" at the end wins.
Events
Each turn, the current player places the top card of the Event deck at its Location.
Movement and Embassies
On your turn, you will draw 5 cards. A basic hand will consist of Credits and Defense. Defense is used to Overcome events while Credits allow you purchase cards, change locations, and place Embassies.
Cryo Counters
At the beginning of each turn you will remove a Cryo Counter from your Architect. Any time during your turn, if your Architect has no Cryo Counters, you may place counters on it to activate an ability. These are powerful abilities but cannot be used again until your Architect is no longer in Cryo, (i.e. has no Cryo Counters on it).
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