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"
Arcanum: Of Steamworks and Magick Obscura is a
2001role-playing video gamedeveloped by Troika Games and published by Sierra Entertainment. It was
released in North America and Europe in August 2001 for Microsoft Windows. Debuting at
fourth position on NPD Intelect's best-seller list, it was Troika's
first game and also their best-selling title with over 234,000 copies
sold and with revenues of US$8.8 million."
What is the OpenArcanum project? Imagine, that you
have a favorite computer game that is ages old and you would like to
play it again, but you have troubles running the game on newer computers.
And even if you manage to run the game, there is nothing new to
the game. Now, what if you want to add something new to the game? Like
new quests, weapons or
spells? You must use outdated and incomplete tools
that are hard to use and does not offer you creation of the things you
want. Also, what if you want to play the game in coop-mode
or even as multiplayer, but the game does
not offer you the options to play it over the internet.
So what are your options? If you're nerd enough, you would
write your own game engine that would replace the
old one.
And that is what OpenArcanum is - A game engine
reimplementation for game Arcanum: Of Steamworks and
Magick Obscura - https://en.wikipedia.org/wiki/Arcanum:_Of_Steam...
Yes, that forgotten RPG game from creators of
Fallout 2.
This new engine would not simply replace the old engine, it would enchance the game with new features and options for its players.
- Multiplatform - Not only, that the new engine would allow us to run the game on new operating systems without problems, but you would be able to run it on other platforms too, such as Linux, Mac and mobile platforms as well.
- New and enchanced visual effects - dynamic lighting, shadows, weather effects etc.
-Physics - bouncing bullets and new physics-based quests.
-A new and better battle system - the original engine was quite buggy.
-Coop and multiplayer modes - The engine is build on client-server architecture.
-Heavily modding-friendly. You could literally edit anything by hand, no need for fancy and hard-to-use tools. Add your own UI widgets, edit scripts and game logic whenever you want.
-A new in-game map and object editor - No more WorldEd.
And much more...
Don't worry, this is not a some kind of enthusiastic nonsense.
Everything was planned almost a decade ago. The
project originally started back in 2009. However, due lack of support,
the project was stopped in 2012. At that time, the OpenArcanum was
already in development for 3 years and I had a robust and working
engine written in C++.
Now, the whole game engine was rewritten to JavaScript to speed
up the development progress, all the game assets were converted to
modder and web friendly formats. And now it's time to finish
the game.
With your support, I would be to finish this project soon, so we can play Arcanum game again and add new quests, maps and anything we wish.
If we raise enough money and reach at least half of the the goal, I would be able to finish the missing features and release first version of the new engine within a few months.
Want to know more about OpenArcanum or anything Arcanum-related? Please visit the project's website for more information: http://arcanum.game-alive.com/
Thank you in advance for the support. I will be back soon with more news. If you want to support the project, please pick of the perks here. You will get something in reward afterall :)
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