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Support Burnout King's development - Early Access!
$417 raised
4% of $10k goal
66 contributors
0 days left
Ended Sep 26, 2015

Burnout King, brought to you by two mobile gaming enthusiast and supported by one of the top burnout teams in Australia aims to bring the intense petrol fuelled world of burnouts to your mobile devices.

Progress so far:

So far we have produce a lite proof of concept that aimed to prove a few keys components:

  1. First off that we can produce a burnout game that performs smoothly on a mobile device whilst holding true to the core burnout mechanics
  2. That we can refine the control inputs and create a control scheme for burnout gameplay that is both fun and also challenging aligned to the challenges of actually controlling a burnout in real life
  3. That we can build an interactive map to allow the player a ‘sandbox’ environment to explore and discover events / interact with the game
  4. That this game will be challenging, rewarding and fun!

Now that we have proved the 4 key factors listed above it is time to move into developing the full-blown first version of Burnout King.

Our Goal:

Our goal is to create the best mobile burnout game possible. To do this we need your support to bring Burnout King to your phone/tablet and to make sure that it is the best possible game that we could develop.

The key features that we need to build to make it an awesome game:

  • Burnout Gameplay! This may sound like a no-brainer however it isn’t as easy as it sounds! As there are currently no pure burnout games on the market we are developing the gameplay to mimic the real world experience of doing a burnout. Supported and play-tested by our friends at H8tred racing we are tweaking our game engine to bring you the balance between realism and fun!
  • Customisable cars: The world of competition burnouts is based around a culture of uniqueness and auto modification. We need to carry that through into this app and ensure that the customization abilities for the cars that you choose to build are in-depth, meaningful and of course as crazy as they are in real life.
  • Tweaking, tweaking and more tweaking: Once you have customised your car you can be the mechanic. Just like in the world of competition burnouts your car is your temple and you can tune it exactly how you would like. We want to bring this experience through into the game and allow you to specifically tune your vehicle of choice for each event.
  • A clean UI. It sounds simple however designing and building a clean, usable and intuitive user interface is an art in itself.
  • Game modes – whether you are starting off in your burnout career or taking one of the bespoke – real world legends cars for a spin we need to build in all the fun and sometimes painstaking parts of the burnout lifestyle into Burnout King.


  • We have developed an initial gameplay demo that turned out pretty cool!
  • We are aiming to be ready for launch onto the Apple app store and Google Play store before Christmas
  • We will provide updates as we go with early access provided to selected community members.

Early Access:

  • We are opening up donations for early access to the current Burnout King development version. 
  • Please note this is a super early development version and is very basic - but still extremely fun! 
  • Donators can chose PC or Android and will receive their respective versions shortly after 30/9. 
  • iOS users will need to purchase the PC version and play within a web browser on a pc / surface for now - Burnout King will definitely come out on iOS(Apple) devices before Christmas. 
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$5 AUD
Early Access - Android .apk
  • 46 claimed
Estimated delivery Sep 2015
Early access for Android devices (samsungs etc). We will send you a android .apk after 30/9 that you will be able to install to play the current early development version of Burnout King
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$5 AUD
Early Access - PC
  • 20 claimed
Estimated delivery Sep 2015
Early access to the current development version of Burnout King.
Note this is the version you have now seen in the demo videos and is an extremely early development version of the game.
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